Tools

Unscathed RNG Element Chart

Pick an attacking element. See what it pressures. Then pack that aura in the three-slot loadout.

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Element Chart

This chart is the interactive twin of the combat and elements guide. Use it at the loadout door, not while a Lucky Potion is ticking. Rolling elements and fighting elements share names but not jobs — biomes handle the farm clock.

Element matchups

Pick an attacking element to see what it pressures in turn-based fights.

How to use a pick

If you click Light and the chart says Night and Demon are pressured, pack Ascend or another Light kit from the aura list. If you click Fire and you are walking into Water, pack Aqua or sit the fight out. Basic is the generalist: fine when you do not know the boss, weak as a farm tag outside Cyber.

Launch notes give Light the cleanest weakness line, with one contradictory footnote. The chart follows the clean line and the guide mentions the footnote. If a patch rewrites the table, both pages move.

After you pick

Take three auras, not one. The boss guide explains Crit timing. The tier list explains why a Punch Legendary Aura does not become good because you picked the right color.

PvP is online in twelve-player servers. Other people can click this chart too. Bring an answer, not just a favorite skin.

When you are done clicking, close the tool and fight. The chart will still be here after the wipe.

Worked PvP note

You queue with Soulbound because the skin is clean. The lobby is full of Light names. Click Night, see Light, and swap Ascend in before the door. That is the whole tool. If you refuse to swap, the chart cannot help you. If you do not own a Light kit yet, leave PvP and farm Eden with the luck planner instead of donating rounds.

The chart is also useful when you only remember “Water beats Fire” and forget Earth beats Water. Click once, pack the answer, go.

Rolling versus fighting, one more time

Clicking Fire here does not start Inferno. It only tells you Water is the problem in a fight. To roll more Fire auras you still need Inferno, a Fire gem, and the luck planner. Mixing those jobs is the most common mistake after launch. The biomes page is the farm clock. This chart is the door clock. Use both, just not in the same second as a Lucky Potion. If you want a printed table to screenshot, use the combat guide. If you want a click, use this page. Either way, pack three auras before you argue about color. If you are teaching a friend, click Light, then Night, then Fire, and stop. Those three clicks cover the launch comfort pick, the short Night window, and the Water problem. Send them the combat guide if they want the written chart after the clicks. If they ask which color is “best,” tell them Light for early fights and “the biome that is up” for rolling. Those are different answers on purpose, and this tool only handles the first one. When the fight is over, close the chart. The next useful click is either a biome window or the tier list, not another color argument. If you still want a fourth click, open how to beat bosses and pack the Crit before you queue.

FAQ

Frequently Asked Questions

Quick answers players ask after a long rolling session.

What is Light weak to in Unscathed RNG?

Most launch charts give Light no clean weakness. One early note disagrees. Build around Light’s strengths until a patch writes a real line.

Does this chart change rolling?

No. Rolling uses biome tags. This chart is for fights.

Which element should I click first?

The element of the aura you are about to equip, or the element you think the boss uses.

Where is the written table?

On the combat and elements guide.